
Where Hunting Grounds made those ancillary threats stupid and toothless, I much prefer Alien: Isolation's approach, where it made the Working Joes nearly as intimidating as the xenomorph. Furs to keep you warm during those night-time hunts, or gunpowder to use in explosive traps. Wild animals and French trappers could serve as additional obstacles when you're not facing the Predator, as well as being a source of weapons and materials. Naru starts out with just a bow and spear but eventually discovers new, deadlier tools. This makes sense as a progression system: each encounter with the Predator allows you to learn more, if you can survive, getting you one step closer to decapitating him. In Prey, it takes a few close calls before Naru figures out a strategy that'll take her enemy out, but she and her fellow Comanche get some good licks in before that. But, unlike Alien: Isolation, you've still got to be able to hurt him a bit. Surely, right? You can't see the Big Bad getting his alien ass kicked in the first 15 minutes. It's killed me many times, but not once has it tried to dunk its balls on my face.Īnd like Prey and Alien: Isolation, the Predator should seem unstoppable at first. It was terrifying and surprising, but it always did things I'd expect a xenomorph to do. The xenomorph had just the right level of AI to give the impression of life-a dynamic, intelligent stalker-while still being beholden to rules and scripted to act in very specific ways. What I want, really, is the xenomorph from Alien: Isolation. I don't want to fight a goofy alien who keeps fucking up when they're trying to jump from tree to tree, but I also don't want to fight someone who's played for 200 hours and knows all the tricks. While this could work in multiplayer, human opponents are just too random to play a convincing Predator. But creating traps and weaponising the forest sounds just as compelling as hanging out in the trees as an invisible assassin. One of the reasons most Predator games let us play as the monster is, simply, because he's the one with all the fun stuff. It creates a greater contrast between the Predator and their human quarry, too, with one relying on their powerful sci-fi toys while the other uses the environment and their wits. Given the immense popularity of survival games, this would translate very well to the other medium. She's also a healer, and her knowledge of the flora of the Great Plains not only saves lives, it helps her neutralise one of her adversary's main advantages. She's very capable, but she's no muscle-bound marine, and her arsenal doesn't get much more advanced than a broken flintlock pistol.


Dutch is no slouch in this regard, but Naru is a hunter rather than a soldier, and thus relies on her wits even more. Prey makes such a good blueprint for a Predator game, even more so than the original, not just because of its simplicity-two warriors hunting each other down in a forest-but because of the emphasis on survival.
